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Tiger Monster Rules Create A Monster Browse Homebrew Tiger Tiger Large Beast, Unaligned Armor Class 12 Hit Points 37 (5d10 + 10) Speed 40 ft. STR 17 (+3) DEX 15 (+2) CON 14 (+2) INT 3 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +6 Senses Darkvision 60 ft., Passive Perception 13 Languages -- Challenge 1 (200 XP) Proficiency Bonus +2


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Barbarians Members of the Tribe of the Tiger The Tribe of the Tiger was a nomadic group of Reghedman barbarians living in the tundra of Icewind Dale. [1] Like their fellow Tribes of the Bear and Elk, the Tribe of the Tiger lived in relative peace with the folks of the Ten Towns. [2] Contents History Notable Members Appendix References


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Weretigers were lycanthropes with a tiger animal form. Weretigers in humanoid form tended to be sleekly muscular, taller than average, and very agile. In this form their voices were said to be husky with a tendency to roll their r's. In hybrid form their ears, nose, and teeth became more tiger-like - though the eyes and overall shape of the head was still humanoid. Their legs became more.


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1.2 History 1.3 Society 1.4 Tiger Anthrolupe Names 1.5 Tiger Anthrolupe Traits Tiger Anthrolupe Physical Description While their looks and build can vary, they are mostly similar to larger humanoids in both shape and size, but appear more muscular.


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Tiger - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Tiger Large beast · Unaligned Armor Class: 12 hit Points: 37 (5d10 + 10) Speed: 40ft. Str 17 Dex 15 Con 14 Wis 12 Int 3 Cha 8 Skills: Perception +3, Stealth +6 Senses: darkvision 60 ft., passive perception 13 Languages: error Challenge: 1 Traits Keen Smell.


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Tigers were an uncommon species of large cat. Tigers were distinguished from other great cats by their orange fur and black stripes. Also, unlike other great cats, tigers were great swimmers. Tigers were excellent climbers and could jump long distances. They could jump 10 feet (3 meters) into the air and leap outward to ranges of 30 to 50 feet (9.1 to 15 meters). Red tiger, a species of hearty.


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The tiger has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against.


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Rakshasas have a tiger head and human body, they are known for their manipulative behavior and their ability to change forms. Rakasha Medium fiend, lawful evil Size: Medium Alignment: Lawful Evil Creature Type: Fiend Armor Class: 16 (natural armor) Hit Points: 110 (13d8 + 52) Speed: 50 ft.


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Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.Bite. Melee Weapon Tiger Eye Equipment


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1/day each: dominate person, fly, plane shift, true seeing Actions Multiattack: The rakshasa makes two claw attacks Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature.


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Community in: 3.5e, User, Race Tiger-Folk Edit Contents 1 Leonine 1.1 Personality 1.2 Physical Description 1.3 Relations 1.4 Alignment 1.5 Lands 1.6 Religion 1.7 Language 1.8 Names 1.9 Adventures 1.10 Ronso Racial Traits 1.11 Vital Statistics Leonine Summary::The ronso are a combative warrior race of leonine humanoids.


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Rakshasa Medium Fiend, Lawful Evil Armor Class 16 (natural armor) Hit Points 110 (13d8 + 52) Speed 40 ft. STR 14 (+2) DEX 17 (+3) CON 18 (+4) INT 13 (+1) WIS 16 (+3) CHA 20 (+5) Skills Deception +10, Insight +8 Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures


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Elf Basic Rules Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. Racial Traits +2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance View Elf Details Gnome Basic Rules A gnome's energy and enthusiasm for living shines through every inch of his or her tiny body. Racial Traits


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Tiger Large beast, Unaligned Armor Class 12 Hit Points 37 (5d10+10) Speed 40 ft. STR 17 (+3) DEX 15 (+2) CON 14 (+2) INT 3 (-4) WIS 12 (+1) CHA 8 (-1) Skills Perception +3, Stealth +6 Senses Darkvision 60 Ft., passive Perception 13 Challenge 1 (200 XP)


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The true form of a rakshasa is that of a human-feline hybrid, fearsome and hale in stature. They have fangs, claw-like fingernails, and flaming red eyes. Their features often resemble a tiger or other fierce feline beasts. All rakshasa have a deformity, as a reminder of their cursed heritage. Reversed hands (palm-to-back) or feet are common.


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Weretiger Monster Rules Create A Monster Browse Homebrew Weretiger Weretiger Medium Humanoid (Human, Shapechanger), Neutral Armor Class 12 Hit Points 120 (16d8 + 48) Speed 30 ft., (40 ft. in tiger form) STR 17 (+3) DEX 15 (+2) CON 16 (+3) INT 10 (+0) WIS 13 (+1) CHA 11 (+0) Skills Perception +5, Stealth +4